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  1. How do you check if a sound is already playing? This is what I have so far. If the players Ammo is 0 then I check to see if the DryFire sound is playing and if not then play it. if self.ammo == 0 then if self.DryFireSoundFile:GetState()~= Source.Playing then self.DryFireSoundFile:Play() else self.FireSoundFile:Play() self.ammo=self.ammo-1 self.FireRateTimer = 0 end When I run this it stops at GetState call with a nil value.
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