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Found 2 results

  1. Hi there team, time no see... I'm still working on the v4.0 Update for my Steam game. And one of the addons inside this update, was the option of drive an Opel Kadett car... And here is my question about... I have develop the mirror effect with a Camera using RenderTarget option on a Texture, and then the script: Script.TexturaProyecta=""--string "Textura" function Script:Start() local tex=Texture:Load("Materials/MisTexturas/Camaras_Texturas/"..self.TexturaProyecta..".tex") self.entity:SetRenderTarget(tex) end This works fine, but i've got a problem with the final image... Is there a way for make MIRRORED the image on the mirror? I've tried mirroring the texture, or using 2 cameras, but nothing works for me. I've got the same problem on another map: Many thanks in advance for your help.
  2. Hey guys, sorry to bug you again. I'm working on the water rendering in my game, and need some help getting a reflection buffer, one example I saw just renders the scene with a flipped vertical axis on the ModelView matrix, but I can't see how to change that in Leadwerks. Can someone point me in the right direction, thanks! The example that I saw: http://ivanleben.blogspot.co.nz/2008/03/water-reflections-with-opengl.html EDIT: Forgot to mention, I'm using c++
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