Hi all!
I'm wanting to create a motion blur effect on the player entity. I'm wondering how to go about this as the camera follows the player: so overlaying the previous rendered image probably wont work, as the player is always center screen.
I'm guessing I could go about achieving the effect by creating a shader which duplicates the diffuse texture of the player entity and stretches it across the screen, and/or duplicates it across the screen with a fade on the alpha.
I'm just getting started with shaders, and creating effects such as this, so I'm hoping someone can offer some advice or tips.
Many thanks in advance!