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Showing results for tags 'object'.
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I basically just want to Camera Pick a Button , and when the Button has the number 1 as name, this value is typed in the keypad
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Hello, it may be useful if you could import .obj files. They are able to save textures as well as the object so you dont have to import texture and object on its own. Best Wishes
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I am trying to make sure that "camera objects", such as weapons, never go through the level geometry. Back in the DarkBasic days there used to be a command to disable object's z-depth. I think the closest match in LE is the Depth Test setting in the material editor. In the image below I disabled depth test for both the shotgun and the hand's materials. Either or but the result is not what I expect. I need the model "to be on the top" of everything else while maintaining the visual integrity. Thanks.
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Hello I want to make an elevator-like capsule which has the movingplatform script attached. the problem is that it has some physics objects attached that are colliding with the capsule So how do you make a script or adjust things like that in the editor? The Objects that are attached to the moving platform should only collide with the player (or just not with the platform)
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How to make any object (polygons) to a Billboard? I have objects and want to attach text mesh labels but so that thy face the camera regardless of camera angle. I tried to parent the sprite to the text mesh but didn't work. Is there a Billboard script ?
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This is just a small color suggestion. Often times, when I have to select a pivot with child objects, I need to edit one of the child objects. The problem I have is that when I select the pivot and then try to find what I selected under the scene tab, the selected object is highlighted under the screen tab, but it is EXTREMELY faint, so it's difficult to tell which one is selected. My suggestion is to make this darker.