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Showing results for tags 'open world'.
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Hello Debuting 2022 with a very first try of a level design for my offroad game project I try to construct with Leadwerks 4.6 The map needs a lot more improvements. There are a few bugs (like swimming) and some collisions problems, but this how it could look like, with the challenge for the player to find his way through the world - like a puzzle driving game - without getting stucked (like me in this showcase) or have your car destroyed. So I will add an health system, but that should be easy to make. I want to add mud and water effects (visual and physics) The story will be something about to re-construct an abandonned world. Have fun and thx for watching. Thx for modelling: "GAZ-66 Offroad Truck" (https://skfb.ly/6x8Ru) by Yo.Ri is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Good evening all, i have a question. How is a simple way to use procedural generation to create Voxels that are encompassed by an smooth iso surface. That i generate those in a kind of "blocky" form and just readjust the shape to be smooth. Maybe with ussage of the marching cubes algorithm. But if the User manipulates it it has to recalculate the shape again to keep the smotthness even with the adding or substraction of some voxels. Maybe the "Terrain" asset may be usefull for this ? I dont have much experience in Leadwerks and just started using it. Before it i used Unity a lot. Is something like this even possible in Leadwerks ? Would be great if you could help me out. Best Regards HAL
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