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Showing results for tags 'options'.
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Alright so let me explain myself a bit here, you know how in games you have those options that define how much gamma there is and whatnot? I was wondering how to do that and how to keep it persistent through all the levels the user has created. An example of this would be to manipulate say the Bloom shader, by having an option to toggle it on or off an keep it saved. I'm not asking anyone to code anything for me, but instead to guide me in the right direction.
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Hey guys, great product, i love it! I have a few suggestions about the script editor: - Having a shortcut key to open it. - Prevent from closing window when pressing the ESC key. - Automatically re-open last lua files.