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Showing results for tags 'parent'.
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From what I can tell the only way to change a object's parent is by dragging and dropping in the Scene editor, which I find can be a little messy, too easy to drag to unintended parent, then having to fix that. I Suggest 2 Places where a simple remove parent / make parent command could be located: #1 By right clicking a object in the scene editor -> remove parent / make parent or #2 In the main toolbar / Edit menu. -> remove parent / make parent Also allowing for multiple selections in the view port or editor, where the last selection would be made as a parent, if the make parent button was toggled would be useful.
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Is therer a way to make particles move in emitter's local space? So when emitter moves, it's particles move with it, while still having their own speed?
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So I have a player and a weapon. I pickup the weapon by parenting it to my entity. I drop the weapon by calling weaponentity:SetParent(nil) and then it drops like it should. My problem is that the weapons collision shape doesn't change back to normal when it drops. I imagine that it keeps the shape it inherited from its parent. It is hard to describe so I added a video to show what's going on. If anyone knows what I can do to fix this let me know. I have tried to change the weapons shape back to its original shape when it is dropped but that hasn't worked. --video https://www.youtube.com/watch?v=woqWma6JJUQ