Hi,
I'm just thinking about how would I patch my future released game? There are three cases, considering the standard edition:
1. Leadwerks engine patching - new dlls must be downloaded and replaced to new ones.
2. Scripts, game logic (C++) and the main exe file - this is little confusing to me. Do not know what to replace
3. New content: maps, models (assets) - most things are compressed and secured.
An entire new game version could be replaced of course but let's imagine that my game supports In-app content. How new maps, models and other assets could be downloaded to the client and patched correctly? How can I achieve that? Does LE support such things or if doesn't, will do in the near future?
Do you faced such problems?
Thank you,
regards,
Piotr