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Showing results for tags 'port'.
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function Script:UpdateWorld() if(srvr == nil) then srvr = Server:Create(8888) srvr:Publish("GG2", "GoodGame",10) client = Client:Create() end cnt = client:CountServers("GG2",15) --print("Count of servers = ") --print(cnt) if window:KeyHit(Key.T) then aa = client:GetServer(0) bb = aa.addres print(bb) bb = "127.0.0.1" client:Connect(bb,8888) client:Send(1,"Connected") end msg = srvr:Update() if(msg ~= nil) then print("Msg =") print(msg) end end Hello! PLS help me. When writing such code and clicking on 'T', as a result, messages from the client do not come and the ip server is always equal to "nil". Please help me. Sorry in advance for maybe a stupid question. Output: msg = absent; bb = nil; cnt(if enable) = 1;
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This function does not work (camera->SetViewport). Please tell me a replacement. On a single screen must be two cameras. I am using C ++.
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Just wondering since i bought the standed edition of leadwerks am i able to publish games to IOS with lua coding?