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Found 4 results

  1. Hi. I want to load the player entity position from an object in the editor. It works very well but; I want to spawn in the center of the scene when there is no object named "info_player_start". When I remove the comment lines, it always spawns at the center of the scene. I don't understand why. Here is my code... #include "Game.h" Game::Game() { loadMap(); loadEntities(); player = new Player(playerStartPosition); } Game::~Game() { delete player; } void Game::loadMap() { std::string mapname = System::GetProperty("map", "Maps/start.map"); if (!Map::Load(mapname)) Debug::Error("Failed to load map \"" + mapname + "\"."); } void Game::loadEntities() { for (const auto e : World::GetCurrent()->entities) { if (e->GetKeyValue("name") == "info_player_start") { playerStartPosition = e->GetPosition(); } /*else { playerStartPosition = Vec3(0.0f, 0.0f, 0.0f); }*/ } } void Game::Update() { player->Update(); }
  2. How would you get a tower to get the next enemy in the scene ? I have already done the aligning to a target thats manually put in. I have a pivot thats attached to a prefab of the crawler. This pivot is the target , and when the crawler spawns the turret should know if a pivot is in range and align to it.
  3. Whenever I try to get the position of a CSG cyclinder, the game crashes. If I replace it with another object, it runs fine.
  4. I'm slowly getting to grips with the game engine and seeing how far I can go with just LUA, so plenty of learning opportunities! I'm looking at how to implement all the functionality I need for an RPG and decided the latest bit was worth sharing. This allows you to control where on the map the player is positioned when the map is loaded. I created TriggerChangeMapPos.lua which accepts a second optional parameter, a target object. If this is not specified then the saved player position is used as previously so this could be used as a drop in replacement for the original TriggerChangeMap.lua I then updated App.lua so that it created an entity list on map load and then searched for the specified entity and copied its location to the players. Pivots are of course excellent for this kind of purpose. The files are TriggerChangeMapPos.lua App.lua
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