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Showing results for tags 'post processing'.
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In Leadwerks 4.2 if HDR enabled and added some post processing shader in editor the resulting image is: https://postimg.org/image/6bkye7hen/
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Hey guys, Yet another issue I'm faced with, and is probably real simple to accomplish but I can't seem to understand how to do it. How do I add a Post-Processing shader to my work? Not a single model, but to the entire level? Thanks in advance!
- 5 replies
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- Shader
- Post Processing
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I'm trying to get motion-blur working for my game, but I'm having a little trouble because I'm stuck at the most important part. Does anyone know how to get the previous screen? I imagine that there needs to be some sort of texture storage in the Lua post-process file, but I'm not really sure how to do this.
- 4 replies
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- shader
- motion blur
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(and 1 more)
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