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Showing results for tags 'recover'.
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In Windows, when you try to create a hight quality 32x MSAA render in a large scene, you may an error and display driver stopped and recovered appears. Most likely it is related to "Timeout Detection and Recovery (TDR)". This is because the scene takes more than 2 seconds to render. Windows understands that it is not a normal behavior that a scene in real time take more than 2 seconds to be rendered and active this protection. Don't worry, is easily solved: 1- Download and install the TDR manipulator and follow the instructions from link. I personally have the TDR disable and don't have any problem. https://forums.geforce.com/default/topic/694754/geforce-drivers/tdr-manipulator-v1-1-02-23-2014-/
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So I have been running in some trouble with leadwerks It is hard to describe but when I was programming yesterday it just began to run not properly. So when you make the fpsplayer (with its prefab) the camera is freezed at the starting point , you can run with the player itsef, the flashlight and picking up works, too and you may even pick up objects. I safed all the assets and scripts , deleted the projects folder and reinstalled leadwerks. Made a complete new fps player prefab project and (I just tested it again) it is still not working. the fpsplayer looks just right, it is just how it looks at the beginning. start.zip FPSPlayer.lua
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- bug report
- reinstalling
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