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Showing results for tags 'reflection'.
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In the top half of the picture you can see a Water material "inexpensive water" from the workshop, in the lower half you can see the built in Water mode. I have the problem that the reflection in the water mode looks very strange, same as the Water material. How to disable the reflections or make thw Water material the right way ? with the environment probes ?
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Hey guys, sorry to bug you again. I'm working on the water rendering in my game, and need some help getting a reflection buffer, one example I saw just renders the scene with a flipped vertical axis on the ModelView matrix, but I can't see how to change that in Leadwerks. Can someone point me in the right direction, thanks! The example that I saw: http://ivanleben.blogspot.co.nz/2008/03/water-reflections-with-opengl.html EDIT: Forgot to mention, I'm using c++
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