Search the Community
Showing results for tags 'render target'.
-
Hi there team, time no see... I'm still working on the v4.0 Update for my Steam game. And one of the addons inside this update, was the option of drive an Opel Kadett car... And here is my question about... I have develop the mirror effect with a Camera using RenderTarget option on a Texture, and then the script: Script.TexturaProyecta=""--string "Textura" function Script:Start() local tex=Texture:Load("Materials/MisTexturas/Camaras_Texturas/"..self.TexturaProyecta..".tex") self.entity:SetRenderTarget(tex) end This works fine, but i've got a problem with the final image... Is there a way for make MIRRORED the image on the mirror? I've tried mirroring the texture, or using 2 cameras, but nothing works for me. I've got the same problem on another map: Many thanks in advance for your help.
-
Greetings!!! It's been many months since the last time I've worked with Leadwerks, the same months since I've been here. I hope you are all OK. This week I have resumed my project, and I have come face to face with a problem that I still cannot solve in my Leadwerks. And this is the using of "Render Target" in the Camera entity. Inside Leadwerks it works great, and the camera image renders fine when running the game. But publishing/exporting the game in a Standalone, when I run it the texture doesn't receive the image projected by the camera. I've kept searching on Google and here on the forum, and I still can't find an answer to my problem. Can someone help me, because I can't fix this problem that seems so simple... I've been dragging it for very long time and I'm not capable of making this work in Standalone. Many thanks!! Many thanks in advance!!
- 14 replies
-
- render target
- leadwerks
-
(and 1 more)
Tagged with: