I'm trying to make a trigger that will detect collisions with characters, scene and props, but it seems like trigger response type works only for characters.
Collision:SetResponse(10, Collision.Scene, 2)
Collision:SetResponse(10, Collision.Prop, 2)
Collision:SetResponse(10, Collision.Character, 2)
self.entity:SetCollisionType(10)
This makes my entity work as trigger for characters, but it collides with props and scene. Using 1 as a third parameter makes it collide with everything, using 0 makes it collide with nothing.
Is it a bug or intended? Or am I doing something wrong?