I've managed to get a Buffer (and Texture) filled with the current screen. I want to write it to a file, so my game will have a builtin screenshot feature.
Leadwerks 2 apparently had a function SaveBuffer which would do exactly what I want, but as far as I can tell it doesn't exist or has been renamed to something else.
So, before I try to manually write the bytes to a file, does anyone know if there is a current function for writing a buffer to an image file? (Or maybe there is complete function for taking a screenshot that I don't know about?)
EDIT: How do I even get individual values out of a buffer?