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  1. So I've been researching snowboarding lately to get an idea of what animations and mechanics I need to create for my game. I have learned lots of interesting things since I've only seen snow once or twice in my entire life and have never even tried snowboarding or any other board sports (skateboarding, surfing, etc.) for that matter. Snowboarding tricks are quite interesting as they are mostly derived from skateboarding. Snowboarding tricks pay homage to their equivalent skating tricks by sharing many concepts and names. For example basic grabs in snowboarding share the same concepts and names as skateboarding: indy, mute, method, stalefish, nosegrab, and tailgrab. Something interesting to note is in snowboarding you can grab Tindy or Tailfish but this is considered poor form since these grabs can't be done on a skateboard (due to the board not being attached to the skaters feet) and grabbing these areas is generally something a novice snowboarder does when failing or "half-assing" a normal grab. Check out this diagram to see how grabs work - So, after reading lots of text descriptions for tricks I was still confused by what all these terms meant and how they were actually applied. So my next step was to look up these tricks actually being done and I found some really cool videos showing off how to do various tricks. This video in particular is the best reference material I've found as it contains nearly every trick back to back with labeled names and some tweaks - Sadly my rigged model doesn't handle leg animations with the snowboard that well so I can't animate as many tricks as I want to. Regardless there will still be around 15 total grab/air tricks in the game. Now it's time for me to stop procrastinating and start animating!
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