Search the Community
Showing results for tags 'standalone'.
-
So I tried publishing a simple test project and from what I could tell it worked fine, Leadwerks created a folder on my desktop with the project's name. When I tried to run the .exe file I see my screen being resized to the game's resolution (pretty normal) but after that the window closes and nothing happens. Am I missing something or is this a problem with Leadwerks?
- 2 replies
-
- 1
-
- standalone
- publishing
-
(and 1 more)
Tagged with:
-
Hello, I did a successful bit of animation in Leadwerks. I tried publishing it as a standalone but it does not resemble what I see when when running the "game" from Leadwerks. It just shows a black screen. I tried exporting to Steam Workshop and it gave the same result. Black screen. Any suggestions?
-
Goodday everyone! I have this random question which i have been wondering for a while now. Considering next week is my exams which i'll proudly show my created small game made with leadwerks Now the question, i noticed as soon as it gets standalone exported, it opens a console screen with the game. Now this isn't a huge problem.. But i think it'll look neater without I have tried to follow up this post a bit: http://www.leadwerks.com/werkspace/topic/6445-le3-hide-dos-screen/ However, i got a bit confused and it doesn't seem to work (Perhaps because it was le3 and not le4?) Anyone got any suggestion / tip / method for me to solve this? Thanks in advance!
-
User error. Plz delete.
-
So I reinstalled ubuntu to get rid of the Steam client, but now I'm getting an error when trying to compile the default C++ project. The log: I don't remember the Steam client was one of the system requirements, but could be wrong.
- 1 reply
-
- standalone
- ubuntu
- (and 4 more)
-
Hello, we are experiencing a quite critical bug that concerns the scene browser, it for some reasons stops drawing new entries and just displays a large white area. This occurs on the latest steam and standalone build, tested on multiple computers. We are hoping for a fast fix as this basically stops us from working on the level design. Here is a picture of the problem: Thank you!