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Showing results for tags 'steps'.
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When climbing small stairs (only 24 deep x 16 high)running in EAST-WEST direction (if looking in top view) - EAST/WEST IS IMPORTANT! You may often get snagged on a teeny tiny step. Needless to say this is a disaster if you're being chased by a monster/enemy so in my opinion this is a major problem. Baffled as to why I've not heard it mentioned so maybe I'm doing something silly but seems straightforward to encounter to me. Maybe someone else can test and see if results vary? The same steps (copy paste) in a north south direction never seem to snag. Seems to be some physics bug. Affects both meshes and CSG. I think it may get worse if mesh is more complex, i.e. more triangles per step and you simply use polymesh for physics mesh calculation. WORKAROUND: Use alternate CSG ramp (material invisible) or collision mesh with ramp for physics collision. Ramp means there's nothing to bump into but stairs now feel like ramps. I can't remember for sure but it may be more obvious if steps are elevated (so you aren't on 0 plane - may be a false assumption). Test map. Use with default FPS template. east-west-step-physics-issue.map https://www.youtube.com/watch?v=u6VeumVppQE&feature=youtu.be