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  1. So i've been trying to figure this out for a bit now and it's the one thing that's been holding me up on my project. I want to get tank controls similar to the games of old like resident evil or parasite eve but the issue i've been having is that i have no idea how leadwerks handles this, on one hand i've been trying to build up different directions based on a variable that goes from 0 to 360 and trying to build lines of code based on every few increments and have it so the player changes their movement based on it and where they might be facing but i've gotten to the point where i feel like leadwerks might have something to determine something like this already. So i want to ask for a bit of help since i couldn't find any information on this. Is there a command or a built in way to set the facing direction of the character based on the turning or rotation of the model and make it move in a set direction based on it's rotation?
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