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Showing results for tags 'timer'.
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I've been working on a script that's based on an old reepblue script he included in his old lex template. I want it to damage the player as long as he's inside the trigger box, but right now, it just kills him outright, can't get the timer to work I think, what am I doing wrong? Script...
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I am making a contraption that is sort of like pistons, and know how to make everything except a timer to keep them moving. I was thinking I could create a pivot to have an output (that I could manage in the FlowGraph editor), and just have it loop the output with a delay of about a second before it...
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Can someone please tell me a good way to do a timer that starts when the game starts and ends if a object is touched? I tryed many things but it doesnt worked. Thanks for your Answeres!