First of all, I'm just getting started with Leadwerks. So thanks in advance for any help, and please don't think there's anything too basic to mention. ;-)
I'm working on a dungeon environment, and I'm trying to make a torch. I made a cone, gave it a wood texture, and added a particle emitter and point light. Okay, so it's a torch, but it's really, I mean really, ugly:
Here are my questions:
I hate how the torch itself looks, all shiny like that. At first it was just totally dark, since I had the point light on top. Then I moved the light in front hoping to light up the torch, but it just has this hard shiny glare on it. Can I tell Leadwerks to render the wooden cone at full ambient lighting?
I don't like the light itself, either. I hate the way it casts those shiny highlights on the walls. I wish I could more or less have the effect of an ambient light, in a globe around the torch. Is something like that possible?
I've messed with the color of the point light, but I can never tell that it makes any difference. Is it just very subtle, or am I doing something wrong?
Thanks very much!