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Showing results for tags 'turrets'.
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I have a few turrets and some enemies just with health and the walk in a circle. http://pasteboard.co/LnHZqB1OU.gif As one can see from the gif , when one turret is in the scene it is turning smoothly. But when multiple ones are spawned, they only update once in a while. The line uses Point() and looks like this : if self.target then self.entity:Point(self.target.entity,2,Time:GetSpeed()*0.1) end How can i fix / optimize this ? The gif is (only) 6 mb but it takes long to load, sorry for this.
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Above the current state of my turret placing. As you can see you can place turrets all over the place, but I want to make a grid like below. I already have generated pivots on a 10*10 field that also represent the waypoints of the Enemy Ai. But how can I make the turret placing like in a known turret defense game ? Also what are good shaders to make the turret like its not placed yet but visible (something like wireframe)?