So after a day of having the Indie version I took the plunge and took the cash from my rent money and upgraded to the standard edition (via steam)..
so I opened the App.cpp in V studio compiled it and opened the LeadWerks editor to throw a floor and some walls down..
I noticed I had to save the map as start.map manually and when I tried to run the project I get a failed to launch error the .exe file.
The only way I can run the file is through the debug command in the Leadwerks editor program and none of my changes can be seen.
When I use the debug command in the LeadWerks editor I get this warning Lua sandboxing disabled.
I was hoping that I could drag and drop assets on to the map with the leadwerks editor and then do what ever coding i need to in lua and C++ like I have seen stated around here somewhere.
At the moment the only way I can see that I can put assets on a map is to hard code them in C++ myself...
I only upgraded because I thought that I would be able to drag drop assets and to code the stuff I want to in C++ etc etc..
Is this an error or is C++ for hard coding only?