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Showing results for tags 'vertex'.
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I see that I can Surface::AddVertex. Is there a way to remove a vertex from a sruface or I have to rebuild it from scratch every time I want to remova a vertex? I'm asking it because I'm trying to implement some voxel manipulation framework. At the moment, I rebuild a whole chunk when a single voxel is removed. Is it the only way to do it? Thanks!
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Ok so I have a mesh character that I modified so it has as few vertex's as possible to make sure the engine doesnt over load. But when I use it as a character controller the fps goes to ****. If i am not using it as a controller it seems fine. The character is bone rigged, has 10 prims 5 spheres 5 custom mesh all are on low poly as possible