Andy Gilbert Posted January 28, 2010 Share Posted January 28, 2010 After recently playing around with the water plane i found it impossible to get the effect that i imagined. And after a short discussion with josh it seems he already has ideas and thoughts about a river editor similer to the road editor, which is also like cryteks editor! I look forward to it! Cheers Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Flexman Posted January 28, 2010 Share Posted January 28, 2010 Yes I wondered about this when I saw the road video demo on a popular video sharing site It was on my list of nice things to have. So, I flag myself as another user who would use this feature. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted January 30, 2010 Share Posted January 30, 2010 There's an example at the end of this lesson of how to make a refraction effect in the editor: http://leadwerks.com/werkspace/index.php?/page/resources?record=10 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 30, 2010 Share Posted January 30, 2010 With the refraction resource I posted and the road script, someone in the community should be able to come up with a river editor fairly easily. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 20, 2010 Share Posted February 20, 2010 I had a look at the river editor in my demo of Torque 3D yesterday, quite impressive. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Richard Simpson Posted February 20, 2010 Share Posted February 20, 2010 Yeah a river editor would be soo cool Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Michael Betke Posted February 20, 2010 Share Posted February 20, 2010 They simply use nodes and a refractive material. Seems a lot like roads. Is it so difficult to enhance the road script to a basic river tool? Basic: 1. Use refractive material instead of road material 2. Scrolling texture Enhanced: 3. Underwater effect, including all settings which can be made to waterplane (fog,etc..)4. Ability to change scrolling speed/direction and refraction map (normalmap) 5. Physics consideration That' it. Sounds easy for the .lua professionals here. If someone makes it, I'll throw in some nice water textures/normalmaps I did for Crysis custom river stuff Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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