Josh Posted June 8, 2014 Share Posted June 8, 2014 Now that the new update is out, I can give you some standard mapping measurements to use. Our textures I have created will be built around these dimensions, so if you make your maps accordingly, you will be able to easily use a variety of textures on them. Measurements are in centimeters: Thin walls = 16 thick Thick walls = 32 thick One-story building interior = 256 high Stairs: 16 high x 24 deep Doorways: 128 wide x 224 high Windows: 80 wide, 128 tall, with a height above the floor of 96 Download a sample map: template.zip And here is the Photoshop / Paint Shop Pro template I made for textures: texture_template.zip 4 19 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SlipperyBrick Posted June 10, 2014 Share Posted June 10, 2014 Can we give this thread a sticky? Some useful stuff here. I read this and went back to the forums to view other topics then wanted to come back here and couldn't find it lol (forgot the name of the thread). 3 Quote Link to comment Share on other sites More sharing options...
EmperorConan Posted June 11, 2014 Share Posted June 11, 2014 thx for this Quote Link to comment Share on other sites More sharing options...
tinyboss Posted November 12, 2014 Share Posted November 12, 2014 What's the best way to make 16cm-thick walls or other boxes that don't have dimensions that are multiples of 32? The only ways I know of are to turn grid snapping completely off in the options, or to change the scale (and then the position) in the object properties. Is there a more convenient method I don't know about? Quote Link to comment Share on other sites More sharing options...
Rick Posted November 12, 2014 Share Posted November 12, 2014 [ and ] keys change the units of the grid for csg. 1 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted November 13, 2014 Share Posted November 13, 2014 What's the best way to make 16cm-thick walls or other boxes that don't have dimensions that are multiples of 32? The only ways I know of are to turn grid snapping completely off in the options, or to change the scale (and then the position) in the object properties. Is there a more convenient method I don't know about? Yep, just right-click and select the decrease grid size option. 1 Quote Link to comment Share on other sites More sharing options...
tinyboss Posted November 13, 2014 Share Posted November 13, 2014 Two good solutions, thanks! Quote Link to comment Share on other sites More sharing options...
Epsylon Posted November 29, 2015 Share Posted November 29, 2015 Hey guys?! i have a simple...maybe silly question.... what is a maximmum resolution of textures that Leadwerks suports and handle without problems? Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
macklebee Posted November 29, 2015 Share Posted November 29, 2015 Hey guys?! i have a simple...maybe silly question.... what is a maximmum resolution of textures that Leadwerks suports and handle without problems? I have seen 8192x8192 used in previous versions of LE but it really has more to do with how many textures and what an individual graphics card can handle. In any case, why are you necro-posting - especially on a post that has nothing to do with your question? Just start your own thread. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Epsylon Posted November 29, 2015 Share Posted November 29, 2015 I have seen 8192x8192 used in previous versions of LE but it really has more to do with how many textures and what an individual graphics card can handle. In any case, why are you necro-posting - especially on a post that has nothing to do with your question? Just start your own thread. Allright then pal thanks for ansver! il just take my information for my asks..)) Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
Josh Posted June 5, 2022 Author Share Posted June 5, 2022 New version is cleaned up a bit: template.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
WazMeister Posted June 22, 2023 Share Posted June 22, 2023 Great will grab this template. Love using dev textures from half Life mapping days. To layout stuff. Quote Dream since child of making games! From Game Programming Starter Kit 3.0, Blitz Basic, Map Creation since Duke 3D, Game Maker, Blitz3D (of recent..2023) and many other engines and years..... never really sticking to it with inner struggles that I've had to fight along with pushing to learn and acheive. 40 years old.. came across Leadwerks on Steam... Learning slowly but surely and loving it! Learn with me or just watch me fail! at my random Youtube Channel, as I stream adhoc while learning and using LeadWerks and other game creating tools. https://www.youtube.com/@wazmeister3151/featured Link to comment Share on other sites More sharing options...
Josh Posted April 14 Author Share Posted April 14 Here is an updated version of the textures. texture_templates2.zip 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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