Einlander Posted June 9, 2014 Share Posted June 9, 2014 Since the last update, options in the appearance tab such as diffuse, specular and the colors are ignored in game. Also there is no longer an option in the material editor to make a material not cast a shadow. apperance tab.zip Link to comment Share on other sites More sharing options...
Josh Posted June 9, 2014 Share Posted June 9, 2014 The engine never collapsed brushes by color. So this isn't a change in behavior, but a suggestion for implementation. The material editor shadow checkbox is there, just covered up by the new mappingscale control. I can fix that easily, thank you. EDIT This behavior has been implemented. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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