Haydenmango Posted June 10, 2014 Share Posted June 10, 2014 Hi when I build a Nav mesh in the editor or through my scripts it doesn't reach the ends of my terrain(using Leadwerks terrain). What can I do? Picture-- Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Haydenmango Posted June 11, 2014 Author Share Posted June 11, 2014 Is this happening to anyone else? My world size is 1024. I tried creating a new map with a terrain the same size and then I made a navmesh. I got the same results... Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Rick Posted June 11, 2014 Share Posted June 11, 2014 Have you tested it out. I seem to recall a big with just showing the navmesh. Link to comment Share on other sites More sharing options...
Haydenmango Posted June 11, 2014 Author Share Posted June 11, 2014 Yeah I tested it in game with self.camera:SetDebugNavigationMode(true). It does end and all my enemies start running in place. I could post a video if needed. Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
cassius Posted June 17, 2014 Share Posted June 17, 2014 I have this problem too, since last update. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted June 18, 2014 Share Posted June 18, 2014 Make sure you update your project. I only mention this because when Leadwerks updated over the weekend, most of my enemies were just running in place. After I updated the project, the problem went away. Link to comment Share on other sites More sharing options...
cassius Posted June 18, 2014 Share Posted June 18, 2014 Project updated. Makes no difference. Terrain size 1024. About half not covered by navmesh. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Haydenmango Posted June 18, 2014 Author Share Posted June 18, 2014 Yep this is still happening to me as well, even after just updating my project. Terrain size 1024. Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
gamecreator Posted June 18, 2014 Share Posted June 18, 2014 I assume you also regenerated the navmesh. I wish I had more but it may be time to file a bug report, with a project Josh can test with. Link to comment Share on other sites More sharing options...
Josh Posted June 18, 2014 Share Posted June 18, 2014 This looks easy to reproduce. I'll let you know if I need files. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted June 24, 2014 Share Posted June 24, 2014 I been awayfor a few days.Is there any progress or change to this navmesh problem? 1 amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted July 19, 2014 Share Posted July 19, 2014 I have been waiting since june 10th for this bug fix. Its holding up progress. le3.2 standalone.I keep getting "no files to update" on updater. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted July 20, 2014 Share Posted July 20, 2014 I'm invsetingating this. If I try to increase the size I get INVALID_PARAMETER errors...not sure why. Hmm, status = 2147483656. That looks wrong. Recast Google group: https://groups.google.com/forum/#!topic/recastnavigation/1Op7rXdQ-R4 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 20, 2014 Share Posted July 20, 2014 Okay, I think I've got this sorted out now. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 20, 2014 Share Posted July 20, 2014 I believe this is fixed now. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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