ghoflvhxj Posted June 12, 2014 Share Posted June 12, 2014 Hello guys. A few days ago i purchased 'ultimate unwrap 3d' and got some plugins. I think Leadwerks plugin will export .gmf file but .mdl file. I can't use this file format because i'm LE2 user. Is there some way to use .mdl file in LE2? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted June 12, 2014 Share Posted June 12, 2014 I believe Josh said they're the exact same format, so you can just rename the extension. 1 Quote Link to comment Share on other sites More sharing options...
ghoflvhxj Posted June 12, 2014 Author Share Posted June 12, 2014 Ah! very thanks! Quote Link to comment Share on other sites More sharing options...
Bolt Posted June 12, 2014 Share Posted June 12, 2014 The Leadwerks exporter plugin for U3D was updated recently. It now exports MDL files instead of GMF. I don't know if LE2 supports "version 2" MDL files, so I would recommend exporting to "version 1" instead. The exporter plugin allows you to export to version 1 or version 2. Just FYI, "version 2" MDL files added animation names when exporting animated skinned meshes. So, if you're not exporting animated meshes, then the files will be the same. Quote Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
cassius Posted June 12, 2014 Share Posted June 12, 2014 I j just taken a look at uu3d plugins ad all I can see is the normal gmf plugin. Why would it change? Yes i ts the same as mdl but where did this anim info come from? EDIT: ah I see you are connected with uu3d. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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