Einlander Posted June 12, 2014 Share Posted June 12, 2014 I made a model in shade 3d ver14. When I load the model in leadwerks one of the models is mirrored in the wrong direction. I loaded it in blender, and fragmotion both loaded properly. Look for the small boxes, they should both be on the outside of the model. model: ac_unit_wallmount_01.fbx Link to comment Share on other sites More sharing options...
Bolt Posted June 12, 2014 Share Posted June 12, 2014 In the FBX file, ac_unit_02 has negative scaling in its node transform (-1,-1,-1). Don't use negative scaling for mirroring or anything else. In fact, I would say use of negative scaling or non-uniform scaling is bad for hierarchy transforms. Just get rid of it before exporting your models to FBX. Problem solved. Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
Einlander Posted June 13, 2014 Author Share Posted June 13, 2014 Hmm, you're right. I've checked shade3d and found that I can reset the transforms. I would have never figured that out. Thank you. Still learning shade 3d Link to comment Share on other sites More sharing options...
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