Gandi Posted January 28, 2010 Share Posted January 28, 2010 Hi! i just saw the image of "Andy Gilbert". http://leadwerks.com/werkspace/index.php?app=gallery&module=images§ion=viewimage&img=226 There they discussed making an river editor like a part of the road editor. now my question: is there a way of creating something like a road editor in the editor, or does Josh have to do it and recompile the editor? I dont really have a clue of the editor, as i havent really worked with it yet. If there is a way, is there some way to get the code of the road editor? €: OK.. found the code.. seems like ill have to learn lua ^^ Another question: is it possible to render a selfmade post process shader in the editor, as i think of creating the water as a post process Quote Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2010 Share Posted January 28, 2010 At the moment you can't add post-processing effects unless you write the whole rendering code yourself. I am going to add a mechanism to the framework code to allow the user to easily insert effects. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted January 29, 2010 Share Posted January 29, 2010 So rivers will only be avaiable to people which are able to code? Couldn't this be done so it's selectable from the editor combined with a custom material? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Josh Posted January 29, 2010 Share Posted January 29, 2010 A river class only needs to be written once, and it's fairly easy to do, based on the road class. Then you can drag and place your rivers the same way roads work. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 29, 2010 Share Posted January 29, 2010 Wooo i look foward to that!! Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Gandi Posted January 29, 2010 Author Share Posted January 29, 2010 so there's atm no way of: 1) Creating models in a seperate world 2) rendering this seperate world with sending the color/depth buffer to the shader (for the refraction..) within the editor? Quote Link to comment Share on other sites More sharing options...
Josh Posted January 29, 2010 Share Posted January 29, 2010 Yes, you can do all of that right now. That's how the heat haze is done. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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