bergice Posted January 28, 2010 Share Posted January 28, 2010 I tried exporting a model with the 3ds max 2 gmf exporter, through fbx, b3d, dae, x, 3ds, obj with different versions of converters too and always the result is no animation, why? Quote Hotmail: holy_crap_555@hotmail.com Steam: bergice Status: Lurker Link to comment Share on other sites More sharing options...
Niosop Posted January 28, 2010 Share Posted January 28, 2010 You need to make sure you have a skin shader applied to the model. The bones are animated in code, but the actual visualization of the mesh being deformed is done via a shader. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
ArBuZ Posted January 29, 2010 Share Posted January 29, 2010 can you explain more in detail. Is it skinned model or just animated. If you export animated or skinned model from 3ds max with my exporter (http://leadwerks.com/werkspace/index.php?/topic/89-3ds-max-to-gmf-exporter/) then you have to apply material to it to be able to see the model in the engine. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
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