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Crash for 1-Vertex-Mesh


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- Exit LE-Editor

- Copy mesh with only 1 vertex into model-folder of the project (see attachment)

- Start LE-Editor

- Switch to assets-tab

- Scroll down

=> Access-Violation

 

Just for justification of my sanity wink.png :

Why would I want a mesh which consists only of one vertex?

Answer: Geometry shader

 

This needn't be on priority, since for clipping issues I had to take a box instead of one vertex but I guess, it can be fixed quickly.

 

vertex.fbx

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Sure, you can convert a single vertex. But, you must have at least 1 triangle too.

Your FBX file has no triangles, so it doesn't get converted.

 

Vertices belong to triangles, so if there's no triangles, no vertices will get converted.

 

In this case, it writes out a zero-byte MDL file. Which may explain the Access-Violation.

Ultimate Unwrap 3D: http://www.unwrap3d.com

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