Ma-Shell Posted June 15, 2014 Share Posted June 15, 2014 - Exit LE-Editor - Copy mesh with only 1 vertex into model-folder of the project (see attachment) - Start LE-Editor - Switch to assets-tab - Scroll down => Access-Violation Just for justification of my sanity : Why would I want a mesh which consists only of one vertex? Answer: Geometry shader This needn't be on priority, since for clipping issues I had to take a box instead of one vertex but I guess, it can be fixed quickly. vertex.fbx Link to comment Share on other sites More sharing options...
Bolt Posted June 17, 2014 Share Posted June 17, 2014 Sure, you can convert a single vertex. But, you must have at least 1 triangle too. Your FBX file has no triangles, so it doesn't get converted. Vertices belong to triangles, so if there's no triangles, no vertices will get converted. In this case, it writes out a zero-byte MDL file. Which may explain the Access-Violation. Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2014 Share Posted September 12, 2014 A MDL file should never be zero bytes, though, even if it has no mesh data. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 28, 2019 Share Posted February 28, 2019 File converts, has zero vertices. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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