Shadoh Posted June 17, 2014 Share Posted June 17, 2014 Hey guys, sorry to bug you again. I'm working on the water rendering in my game, and need some help getting a reflection buffer, one example I saw just renders the scene with a flipped vertical axis on the ModelView matrix, but I can't see how to change that in Leadwerks. Can someone point me in the right direction, thanks! The example that I saw: http://ivanleben.blogspot.co.nz/2008/03/water-reflections-with-opengl.html EDIT: Forgot to mention, I'm using c++ Quote Link to comment Share on other sites More sharing options...
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