L B Posted January 29, 2010 Share Posted January 29, 2010 http://ngene.wikidot.com/effects Found this while browsing. Looks incredible to me. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted January 29, 2010 Share Posted January 29, 2010 ..yes..I have completed some stuff with that engine...very nice but performance is not that high as i expected at that time i used it..I dont know are they changed things now.. Quote Link to comment Share on other sites More sharing options...
Niosop Posted January 29, 2010 Share Posted January 29, 2010 Whole engine looks pretty nice. Seems to be a little rough around the edges, but could be a competitor to LE in the near future. Alot of similarities between them, except they use DX instead of OpenGL. And it's open source, which is a plus for it and should cause it to grow quickly. Josh is really good, but crowd sourcing can lead to explosive development under the right conditions. Biggest drawbacks seem to be that it uses FMOD, which isn't free, and PhysX. I like PhysX, but currently the download site for the SDK is down so new people can't get started with it unless they already have a developer account and the SDK. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Niosop Posted January 29, 2010 Share Posted January 29, 2010 Since it's open source it might not be too hard to pull the ocean shader implementation out of it and adapt it for LE. http://ngene.wikidot.com/licensing seems to indicate that it would be permissible to do so. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 29, 2010 Share Posted January 29, 2010 It does look nice. But i do think josh has some good ideas for water in LE. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 29, 2010 Share Posted January 29, 2010 Yes the water does look good, couldn't tell much from the stills but the video section is worth a look. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Riddlemaster Posted January 29, 2010 Share Posted January 29, 2010 Hi, thanks for positive comments about my engine However, I don't like being considered a potential competitor of LE. It is a very good and complete engine, while what I do I just do in my spare time (I'm not even working for a gamedev company...). Of course I want to make it better and more programmers friendly engine but that's still a long way to go I believe water could be adapted for LE - I'd be more than happy to know that algorithm I came up with is used more commonly so if anyone of you want to do this, do not hesitate. I will be also happy to help if there are any issues - just drop me an email (tomanw@gmail.com). BTW there is an article in which I described the technique used: http://www.gamedev.net/reference/programming/features/ppWaterRender/ You can also visit my blog: http://wtomandev.blogspot.com where I describe many useful techniques and algorithms (or at least I hope so ). Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 29, 2010 Share Posted January 29, 2010 Thanks for the offer to share the algorithm Riddlemaster and for the informative links. Your engine does look very nice and the water particularly impressive. I wish you continued success with your engine! It would be nice to see your water techniques implemented with LE. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Josh Posted January 30, 2010 Share Posted January 30, 2010 Is there a compiled example I can view? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Riddlemaster Posted January 30, 2010 Share Posted January 30, 2010 Is there a compiled example I can view? You can try this: http://www.mediafire.com/?muom2wz1y3z It's the old demo I used during presentation of the effect. The technique evolved a bit since then but it shows general idea. I know there were some issues on some configurations. If that would be a case just let me know and I'll try to upload updated version. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 30, 2010 Share Posted January 30, 2010 I'd like to see a newer version if possible. I'm not sure if the demo is just old or not working right, because I ran it on an ATI 3870. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Riddlemaster Posted February 4, 2010 Share Posted February 4, 2010 I'd like to see a newer version if possible. I'm not sure if the demo is just old or not working right, because I ran it on an ATI 3870. Sorry for lack of response. I'll upload one during the weekend and will let you know here when that's done. Quote Link to comment Share on other sites More sharing options...
Riddlemaster Posted February 7, 2010 Share Posted February 7, 2010 Ok I uploaded the demo (it's more less the same but a bit simplified). I hope it runs this time, however, I don't know if it is not some Radeon related problem (especially PhysX support). If there will be any problems I'll try to resolve them. http://www.mediafire.com/file/zeoywncnozw/WaterDemo.zip Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 7, 2010 Share Posted February 7, 2010 It seems to be compiled in VS2010, and I don't have the runtime. Last time I installed VS2010, it destroyed randomly files on my harddisk, because of a bug in .NET 4.0 Beta 1. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 7, 2010 Share Posted February 7, 2010 yes, VS2010 is cool, but really bugged ,lol Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Riddlemaster Posted February 7, 2010 Share Posted February 7, 2010 It's compiled in VS 2005. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 7, 2010 Share Posted February 7, 2010 It crashes on my ATI Machine with an unhandled Fatal Error just after loading nodes for the forest. I'll try it on my nVidea PC and report back. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 7, 2010 Share Posted February 7, 2010 It'S fine on my ATI card only DirectX10 crashes Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Riddlemaster Posted February 7, 2010 Share Posted February 7, 2010 DirectX 10 is WIP (a real, real WIP ) Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 7, 2010 Share Posted February 7, 2010 Riddlemaster: by the way, your water looks very good i like waves + white reflection Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 7, 2010 Share Posted February 7, 2010 Yeah, working fine on my nVidea (spec as below). The water and sky effects are both really very good. The HDR seems a bit fierce and I'm getting occasional issues with what might be clipping planes but the water is top notch. I particularly like the foam on the water ... that looks completely natural. The only water I have seen that betters this uses FFT for all those cascaded wave frequencies that make it look totally realistic. Very impressive! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Gandi Posted February 7, 2010 Share Posted February 7, 2010 same article i was workin with ^^ just that u got much better results then me... demo doesnt work with my radeon.. if someone can write an glsl code for that: float3x3 compute_tangent_frame(float3 N, float3 P, float2 UV) { float3 dp1 = ddx(P); float3 dp2 = ddy(P); float2 duv1 = ddx(UV); float2 duv2 = ddy(UV); float3x3 M = float3x3(dp1, dp2, cross(dp1, dp2)); float2x3 inverseM = float2x3( cross( M[1], M[2] ), cross( M[2], M[0] ) ); float3 T = mul(float2(duv1.x, duv2.x), inverseM); float3 B = mul(float2(duv1.y, duv2.y), inverseM); return float3x3(normalize(T), normalize(, N); } i think i can pretty much provide results like that.. Quote Link to comment Share on other sites More sharing options...
carlb Posted February 7, 2010 Share Posted February 7, 2010 think its a ati bug as they broken a few directx stuff this time round i've already reported a few game that crash that worked witht he older version Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Riddlemaster Posted February 7, 2010 Share Posted February 7, 2010 same article i was workin with ^^ just that u got much better results then me... Well it's because I'm the author of this article so it was easier for me I guess Ok, so it seems to be ATI related issue... will look into the code (but as far as I remember there were no problems on reference rasterizer)... geez I hate them compatibility problems... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.