ElmutiKelmuti Posted June 19, 2014 Share Posted June 19, 2014 Everytime I create terrain with the Leadwerks Game Engine Demo, I get a crash with the message: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT". My hardware/OS: Win7 Ultimate 64-Bit Intel i7-2600K @ 4.4GHz ASUS HD Radeon 7970 DCII-Top w/ Display Driver atiumdag/14.200.0.0 which is the newest Beta Driver KINGSTON HyperX 8Gb @ 1333MHz Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2014 Share Posted June 19, 2014 I know the current build of the full version works fine. Let me go back and test the demo... 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2014 Share Posted June 19, 2014 Gah, outsmarted by my own copyright protection...this will be more difficult to try out since my trial has expired. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ElmutiKelmuti Posted June 19, 2014 Author Share Posted June 19, 2014 Gah, outsmarted by my own copyright protection...this will be more difficult to try out since my trial has expired. You really should have made your own version of the trial that simply does not expire after 2 weeks hahaha Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2014 Share Posted June 19, 2014 I found it now. I remember making a change to the gbuffer texture format to solve this a while back. I know the current build works but I will have to compile a new demo to fix this. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2014 Share Posted June 19, 2014 Because the full version works but the demo does not, and I can't update the demo right now to match the full version, I am disabling the demo. Not the greatest solution, but it's the one I can do right now before building a new demo. Thanks for pointing this out. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ElmutiKelmuti Posted June 20, 2014 Author Share Posted June 20, 2014 Well I was kind of dissapointed not to be able to play around the leadwerks terrain, but in a few months ill buy the indie license anyway so I guess it doesn't really matter. Glad to be of help Link to comment Share on other sites More sharing options...
Admin Posted June 21, 2014 Share Posted June 21, 2014 The demo has now been updated to the current version. http://www.leadwerks.com/werkspace/page/demo?showbanner=0 Link to comment Share on other sites More sharing options...
Recommended Posts