Josh Posted June 20, 2014 Share Posted June 20, 2014 I have an art budget and I am looking to have new custom content produced. If your game needs models, request them in this thread. This doesn't necessarily mean I will make what you need, but I am interested in hearing your ideas. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Patrick Posted June 20, 2014 Share Posted June 20, 2014 That's great news I can't wait to get back up and running myself once I do, if you aren't able to fulfill some of the requests I might just be able to make one or two here and there when I have the time.. I should be back in business within a couple of weeks, maybe three because I seem to have some real bad luck lately lol :\ Quote Link to comment Share on other sites More sharing options...
Rick Posted June 20, 2014 Share Posted June 20, 2014 Animated models too? I think First person arm variations where different weapons can be mounted on them would be hugely useful for a lot of people. 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted June 20, 2014 Author Share Posted June 20, 2014 Animated models too? I think First person arm variations where different weapons can be mounted on them would be hugely useful for a lot of people. Yeah, that's probably my #1 item. 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 20, 2014 Share Posted June 20, 2014 If you had a huge chunk of cash I'd suggest generic Assassin's Creed-style swordsman, rogue and mage. Kind of like what Arteria has but higher quality. A zombie would be good for the community though the crawler is a great placeholder for that (I'm not a zombie game fan personally). And maybe a futuristic model like a space marine. But these are just ideas. I was very close to hiring an artist for the 3 medieval characters a few months ago but thought I'd better make coding progress with placeholders first as my project is a slow hobby at this point. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 20, 2014 Share Posted June 20, 2014 As many people are focused on FPS like Rick said : perhaps some hero character soldier with each category weapon : gun, rifle,snipe,grenade, bazooka, with dedicaced animations and with realistic FPS view allowing to view legs and foots. Many people make zombie/humanoid games, perhaps give them some ? Perhaps submit some vote here or on Steam sayign what character style you would want to see on LE3 ? 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted June 20, 2014 Author Share Posted June 20, 2014 I do have a pretty good source for some existing medieval stuff. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted June 20, 2014 Share Posted June 20, 2014 Zombies are a given. 2 Quote Link to comment Share on other sites More sharing options...
Dan22 Posted June 20, 2014 Share Posted June 20, 2014 -Animated Fake Volumetric Light Models, Like: -That scripted plane model you told me about to make these: And generic trash models: -More Light Models Basically, the volumetric lighting and the light models would just make scenese look better and would look pretty to tech demo the engine 3 Quote Link to comment Share on other sites More sharing options...
ocean Posted June 20, 2014 Share Posted June 20, 2014 All things steampunk are welcome! Quote Ubuntu 14.04 / 64bit. Dell XPS430, Intel Core 2 Quad Q8300 @ 2.50GHz, 4Gb Ram, Radeon HD 6670, Leadwerks Pro edition (Steam). Link to comment Share on other sites More sharing options...
Shirky Posted June 20, 2014 Share Posted June 20, 2014 I would personally recommend a pack of useful environmental props. When new people come to new engines, they generally just use what they have, which can make the engine look bad. But if you have good assets for them to use, sometimes its hard to make them look bad, and can improve what other people see in the engine. 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 20, 2014 Share Posted June 20, 2014 When new people come to new engines, they generally just use what they have, which can make the engine look bad So true Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Thirsty Panther Posted June 20, 2014 Share Posted June 20, 2014 Most people will be making first person shooters, so it would be nice to give them something shoot ie aliens, zombies. Some vehicles would be nice cars, tanks, spaceships. Great idea asking for our input. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 20, 2014 Share Posted June 20, 2014 Some vehicles would be nice cars, tanks, spaceships. Vehicle physics are not supported in LE3, so it would be useless. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted June 20, 2014 Share Posted June 20, 2014 Vehicle physics are not supported in LE3, so it would be useless. We have a lot more control in Leadwerks 3 with motorized joints than we did in Leadwerks 2, which had problems with vehicles rolling away unintentionally; we can just use a motorized joint now to control the behavior precisely. All that's needed is a linear spring joint for suspension and vehicles will work. 3 Quote Link to comment Share on other sites More sharing options...
Einlander Posted June 21, 2014 Share Posted June 21, 2014 I can help out make simple household props, texturing might be suspect though . 1 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted June 21, 2014 Share Posted June 21, 2014 I think First person arm variations where different weapons can be mounted on them would be hugely useful for a lot of people. Also for tools, pick,axe, repair tool etc. 2 Quote Link to comment Share on other sites More sharing options...
Guppy Posted June 22, 2014 Share Posted June 22, 2014 A human scale reference in .blend format - could be as easy as importing the fps controller place holder into blender. It's really helpful when modeling to make sure you have consistent a scale that will just drop into leadwerks with no further scaling needs 2 Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
YouGroove Posted June 22, 2014 Share Posted June 22, 2014 @Guppy : Make a cube in BLender, export it to LE3 and see how it matches the crawler model, resize it on BLender until it is matching almots the crawler character and you have your BLender reference character sizes. @Dan22 : To fake volumetric some layers of alpha planes should do it. Blue lights coronas, is a simple alpha plane with script showing/hidding it when it's center position is visible. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
damvcoool Posted June 23, 2014 Share Posted June 23, 2014 I gave my input on the Steam Forums, so I am just going to copy paste what i wrote before. - Male and Female Character, with animations (Walk, Run, Attack, Die, Hit, Idle, Jump, Left and Right move, Backward Walk) - Medieval, Futuristic Sci-Fi, or Modern props and locations - Vegetation and Landscape, and a way to paint the vegetation (Unity3D style) - Animals or Creatures with basic animations (Walk, Attack, Die, Idle) Any or all of these would be infinitely useful. 1 Quote Link to comment Share on other sites More sharing options...
Guppy Posted June 23, 2014 Share Posted June 23, 2014 @Guppy : Make a cube in BLender, export it to LE3 and see how it matches the crawler model, resize it on BLender until it is matching almots the crawler character and you have your BLender reference character sizes. And then each of us ends up with sligthly different sized props depending on how hunched we belive the crawler to be. Honestly it doesn't have to be a model even of a box I'd be quite happy with WxHxD in blender units Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Einlander Posted June 23, 2014 Share Posted June 23, 2014 Can we get an actual subforum for game-art requests or general bounties? There should be some rules in how to request models. If it's a paid request there should be a sticky about best practices (escrow use, perfered payment methods, etc) Quote Link to comment Share on other sites More sharing options...
gamecreator Posted June 23, 2014 Share Posted June 23, 2014 There used to be additional forums to cover these but there wasn't enough demand to justify it. Also, payments are typically arranged directly between the two parties as usually vendors have their own preferences. Quote Link to comment Share on other sites More sharing options...
Shirky Posted June 24, 2014 Share Posted June 24, 2014 Im thinking if you made foliage props such as rocks and vegetation, then make an update that improves leadwerks terrain system (random placement of props, overlays, ect) would be a good idea because you can show off the new assets and a new feature at the same time. 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 24, 2014 Share Posted June 24, 2014 And then each of us ends up with sligthly different sized props depending on how hunched we belive the crawler to be. Well for characters you won't change the size a lot as LE3 collision navigation cylinder has a fixed size for any character size. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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