ddabrahim Posted June 23, 2014 Share Posted June 23, 2014 I'm new to Leadwerks maybe this features are already planned or suggested. I was playing around with the terrain editor in the past few days, and there are some features that I think would be really useful to have, such as: -base layer: to blend a texture in to all layers -vegetation painting: to paint grass -entity painting: to paint just about any models on the terrain if we need many, such as trees, rocks, barrels, crates, dead bodies, enemies, anything -shininess: to set the shininess of selected layer, can be useful for ice, snow textures for example -visibility: to remove parts of the terrain to create caves and tunnels, or maybe a tool that dedicated to dig hole in to the terrain in a horizontal line. Thanks Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 23, 2014 Share Posted June 23, 2014 -vegetation painting: to paint grass : It will be implemented in the future. -entity painting: to paint just about any models on the terrain if we need many, such as trees, rocks, barrels, crates, dead bodies, enemies, anything This is not terrain feature , but Editor feature. Having some entity selected, each time you clik on level on "entity paint" mode, it would place the entity on the level where you clicked, could it be click on terrain , on BSP floor or on any model based level. This is how it's done on some Unity plugin for example. -shininess: to set the shininess of selected layer, can be useful for ice, snow textures for example I agree and i asked that long time ago, we have diffuse and normal map, the specular map is missing, specially for floors texture having some rocks , desert sand, snow/icde. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
damvcoool Posted June 27, 2014 Share Posted June 27, 2014 It will be implemented in the future. Is there an expected time frame, roadmap we can see with this info? Also if this kind of features merit a LeadWerks 4 would i need to pay for an upgrade? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 27, 2014 Share Posted June 27, 2014 Josh has stated that vegetation painting will be part of LE3. Quote Link to comment Share on other sites More sharing options...
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