YouGroove Posted June 28, 2014 Share Posted June 28, 2014 Using : diff/norm/specular shader, we can easy see big pixels on near/medium range. Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted June 28, 2014 Author Share Posted June 28, 2014 Can be closed. It was trilinear filter that was not enabled. Stop toying and make games Link to comment Share on other sites More sharing options...
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