BES Posted June 30, 2014 Share Posted June 30, 2014 There should be an option to export any model made in the editor to a file format that can be read by Blender,3ds Max, Maya..those 3 at at the least.. a format that saves everything about the model..or just about everything.. Only being able to export to a valve format seems ...restrictive Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
gamecreator Posted June 30, 2014 Share Posted June 30, 2014 http://www.leadwerks.com/werkspace/files/file/356-masterxilos-gmf2obj-converter/ Also http://www.leadwerks.com/werkspace/files/file/517-gmf-sdk-source-code/ Quote Link to comment Share on other sites More sharing options...
BES Posted June 30, 2014 Author Share Posted June 30, 2014 http://www.leadwerks.com/werkspace/files/file/356-masterxilos-gmf2obj-converter/ Also http://www.leadwerks.com/werkspace/files/file/517-gmf-sdk-source-code/ Thanks ..but I said mesh exporter and I mean from the Leadwerks 3.2 editor ..on the top where it says export, or it should be there when you right click on a selected model an option to export the selected model pieces...all I see is an option to export to the valve .vmf map format... Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Einlander Posted June 30, 2014 Share Posted June 30, 2014 Here is a roundabout method: Create scene in editor. EXPORT vmf Install and setup sledge http://sledge-editor.com/ Load vmf Export as obj Sledge will rotate a imported mesh by 90 degrees, I think it's z=up Load obj into your favorite editor Export as fbx. Quote Link to comment Share on other sites More sharing options...
cassius Posted June 30, 2014 Share Posted June 30, 2014 You can convert mdl to gmf and then to obj using the old gmf2obj converter. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Einlander Posted June 30, 2014 Share Posted June 30, 2014 Leadwerks 3.x doesn't export mdl for for the scene. Just imported models, which one would assume you would have the original model for. Quote Link to comment Share on other sites More sharing options...
BES Posted July 1, 2014 Author Share Posted July 1, 2014 I just figured it would be a given, right click on a model made in the Leadwerks 3 Editor to be able to export it to an .fbx or .obj or some other format that a 3D modeling program can open.. I mean if Josh insists on merging 3D World Studio with the Leadwerks 3 editor(instead of just updating 3D world Studio...) ... there was an option in 3D World Studio to export "selected object" to several different model formats.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
BES Posted July 2, 2014 Author Share Posted July 2, 2014 Here ...this is a hallway I made in 3D World Studio(Builder Edition..if that matters) ..I exported the model pieces to .X format opened it in Blender ...this is the blender render: http://www.pasteall.org/pic/show.php?id=73382 Here are the pics of the hallway in a game engine: http://www.pasteall.org/pic/show.php?id=73383 http://www.pasteall.org/pic/show.php?id=73384 Took 5 minutes to make the hallway and export it to a format that Blender can open and also about the same amount of time to get it running in a game engine. But the goal is to be able to export it from the Leadwerks 3 editor to be able to make modifications to the model in Blender.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
YouGroove Posted July 2, 2014 Share Posted July 2, 2014 But the goal is to be able to export it from the Leadwerks 3 editor to be able to make modifications to the model in Blender.. Just a question, won't it be more fast to directly make the base halfway in Blender and continue modifying in Blender ? But yes be able to export level and terrain can be interesting, i seen someone exporting terrain to make it a mesh and apply specific modifications like creating mesh paths etc ... Some people could have specific modifications needs indeed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
BES Posted July 2, 2014 Author Share Posted July 2, 2014 Just a question, won't it be more fast to directly make the base halfway in Blender and continue modifying in Blender ? Depends on the model.... 3D World Studio and Leadwerks 3 have a nice in-editor tool to build quick objects(quicker than Blender,but not by a lot).. so all the non-terrain walk ways,hallways, tunnels and such can be quickly and easily made in 3D World Studio or Leadwerks 3 editor ...but for adding details and such I would like to export it.. I wasn't thinking about exporting terrain mesh ..but that would be nice also.. I am just saying that ..I read somewhere that Josh is merging 3D World Studio with Leadwerks 3 ... I see it already in 3.2 ...but if he truly wanted to merge the two he needs to add the export option that 3D World Studio has along with the other tools,like carve,hollow,slice plane, extrude face, and mirror .. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
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