Joe Posted July 4, 2014 Share Posted July 4, 2014 I have this emitter giving a pulse at a normalised vector of itself but it won't fire. can anyone give me advice on what is wrong with this script? Thank you local n = b:Normalize() * 4 local ect,e if e == nil then ect = 10 e = Emitter:Create(5) e:SetPosition(n,true) e:SetInterval(1) e:SetDuration(5) e:SetEmissionShape(1) e:SetEmissionVolume(0, 0, 0) e:ClearAlphaControlPoints() e:ClearScaleControlPoints() e:AddScaleControlPoint(0, 4) e:AddScaleControlPoint(1, 6) e:SetParticleColor(0.1, 0, 0, 1, 0) e:SetParticleColor(0.95, 0, 0, 1, 1) e:SetVelocity(0, 0, 0, 0) --e:SetVelocity(n.x, n.y, n.z, 0) e:SetVelocity(0, 0, 0, 1) e:SetAcceleration(n.x,n.y,n.z) e:SetLoopMode(false) end if e ~= nil then ect = ect - 1 if ect == 0 then e:Release() end Quote Link to comment Share on other sites More sharing options...
Joe Posted July 4, 2014 Author Share Posted July 4, 2014 it was SetDuration, not in milliseconds Quote Link to comment Share on other sites More sharing options...
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