Brutile Posted July 9, 2014 Share Posted July 9, 2014 Is there any anisotropic filtering setting anywhere for textures? I can't seem to find one. If not, will there be any time soon? I'm using pixel filtering, and at a distance, or angle, it looks horrible. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 9, 2014 Share Posted July 9, 2014 You mean that ? http://www.leadwerks.com/werkspace/topic/10141-pixellated-texture-with-shader-and-mimaps/ Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted July 10, 2014 Share Posted July 10, 2014 You can use Texture:SetAnisotopy( # ) to set the anisotropic filtering level on a global level. This is also adjustable in the editor options. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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