Papa Beans Posted July 10, 2014 Share Posted July 10, 2014 Hey guys, I was wondering if you can increase the draw distance (how far away you can see something) of shadows and of textures. Simple question, but is it a complex answer? Thanks, Cody Quote Link to comment Share on other sites More sharing options...
shadmar Posted July 10, 2014 Share Posted July 10, 2014 camera:SetRange(vec2) for the drawdistance. But not adjustable in the editor viewport that I know of (wich is a tiny bit annoying) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
macklebee Posted July 10, 2014 Share Posted July 10, 2014 adjustable by setting the camera's properties: also, you can set the individual objects' distance to be rendered (how far away from the camera): In the LE2 days I believe you also had a global way to set what those ranges would be, but I am not seeing it for the LE3 documentation. Granted, LE2 had LODs so maybe thats why its not in LE3 yet? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted July 11, 2014 Share Posted July 11, 2014 There is a World->viewrange[] array you can modify in C++, but I do not know what effect this will have. This is where view range values for the near/medium/far values go. Official support with a documented command will be added in the future. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted July 11, 2014 Share Posted July 11, 2014 Sounds good. Out of curiosity, do you have the list of the equivalent distance value for each of the entity view ranges handy? That would be good info to have in the documentation as well. --edit Also what's the difference between Max and Infinite? Is Max based on the camera's range? 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
tjheldna Posted April 12, 2015 Share Posted April 12, 2015 Hmm if I set range in code I can get it to work but as for adjusting the values in the editor it doesn't do anything when in game. Is setting a closer range supposed to boost your fps as it has less to draw? I set it to a distance of 10 where pretty much nothing is drawn, however Didn't seem to have an impact. Sorry if I'm a bit OT with this. Quote Link to comment Share on other sites More sharing options...
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