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Wierd shader things happening


Brutile
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So basically, I wanted to upload a screenshot of my game without the debug text and gun model, so I hid the gun model, then all of the sudden the terrain would have texture bleeding from the texture atlas.

 

With the gun model in view of the camera:

http://steamcommunity.com/sharedfiles/filedetails/?id=284321416

 

With the gun model not in view of the camera:

http://steamcommunity.com/sharedfiles/filedetails/?id=284321043

 

Nothing else has been changed in the two screenshots, except gunModel->Hide().

Even when I remove the gun model code all together, it does this.

Why is this happening?

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do you not have a normal map bound to the terrain material? just curious because i vaguely remember an issue in LE2 where objects that were using a shader that called for a normal map or any other texture slot and there was nothing assigned, the engine would grab a random one and assign it for you.

 

Edit --- Or I think its related to this issue:

http://www.leadwerks.com/werkspace/topic/10196-dots-on-textures-re-made-with-video-solved/

 

Either way, i would be curious if adding a normal map to your "terrain" would fix it

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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