Einlander Posted July 12, 2014 Share Posted July 12, 2014 When loading a prefab that was save with the texture lock on, and loading the prefab with texture lock on, the first move of the object will shift the texture. Steps to reproduce: Turn texture lock on. Texture object Save as prefab Delete object from scene Load prefab Move Prefab Video: 1 Quote Link to comment Share on other sites More sharing options...
xtom Posted February 6, 2015 Share Posted February 6, 2015 Downloaded latest beta but my csg prefab buildings are still coming into the editor with streaked textures. If I run game they look fine, it's just in the editor. I've tried resaving the prefab but it still happens. The steps below reproduce the streaky texture problem for me.. 1) create a csg box 2) Texture it with materials/dirt/dirt01.mat (not sure if it matters which texture) 3) save it as a prefab 4) delete the existing box from the scene 5) drag the saved prefab from scene tree into perspective view 6) rotate it by clicking the Rotate Y button 7) Drag a copy by CTRL+Drag on the red x axis in perspective view The copy should have it's texture streaked horizontally. I think I've gotten the problem by just bringing in a prefab without rotating as well but it's hard to give steps to reproduce. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted February 9, 2015 Share Posted February 9, 2015 I have to decide exactly how I want texture mapping on CSG prefabs to work. It's a design issue and I am not sure yet what the correct behavior should be. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 9, 2015 Share Posted February 9, 2015 I have to decide exactly how I want texture mapping on CSG prefabs to work. It's a design issue and I am not sure yet what the correct behavior should be. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted February 9, 2015 Share Posted February 9, 2015 I can confirm this. I made a wall prefab and it works fine until its rotated or moved. Then the diffuse texture becomes all black or streaked as in the OP. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Olby Posted January 27, 2016 Share Posted January 27, 2016 Can we have a final decision on this? It has been a while and this issue is really preventing me from reusing any CSG assets. 4 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Brutile Posted January 27, 2016 Share Posted January 27, 2016 I have to decide exactly how I want texture mapping on CSG prefabs to work. It's a design issue and I am not sure yet what the correct behavior should be. I think it should act the same as placing a primitive object. Quote Link to comment Share on other sites More sharing options...
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