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Graphics artifacts


Rastar
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After some time off I created a new project today (C++ standlone build 3.2). I just build it and ran it with the start.map to see if everything was fine, bt I got heavy artifacts when moving the camera:

 

 

If you look closely you red borders around the bottom orange box, the edges of the concrete box flickering and the edges of the concrete box getting a yellow tint, the sides changing with camera direction.

 

Bug, feature, my mistake?

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I also don't see it in the video, sorry!

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

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Thanks for checking! I have just watched that video on another computer and my iPad, and I can't see the described artifacts either! However, I can still clearly see them on my PC either when playing the video or running the map inside Leadwerks. WTF? I tried taking a screenshot but that doesn't show them as well.

 

Must be some issue with my hardware or driver.

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