YouGroove Posted July 13, 2014 Share Posted July 13, 2014 Would be great, even some approximative one doing the job, a simple trick like using a skymap already blurred and using alpha of diffuse texture to know what to display on texture : diffuse rought texture or metal skymap (like example below) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted July 13, 2014 Author Share Posted July 13, 2014 Poor UVmapping and Low res hand made textures, but looks already good (Turned from suggestion into a real shader after copying code between existing shaders) http://www.leadwerks.com/werkspace/topic/10215-contribution-metal-shader-for-le3/#entry75529 3 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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