MetalAZ Posted July 13, 2014 Share Posted July 13, 2014 What's the trick to improving quality of textures when up close? I noticed on the ground and on models when I get real close the texture is blurry or looks like really low resolution. The screenshot attached is one of the textures that came with Leadwerks. I also tried other textures but had the same problem. I did use the diffuse, normal, and displacement files. Out of curiosity I tried Unity 3D and textures looked great on it up close. I've attached a picture of what I'm referring to. It's one of the included textures (I'm using version 3.2 Indie from Steam). Quote Link to comment Share on other sites More sharing options...
cassius Posted July 13, 2014 Share Posted July 13, 2014 Yeah. That looks really blurred. I just checked mine which are mostly from cg textures an they look sharp. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
shadmar Posted July 14, 2014 Share Posted July 14, 2014 That doesn't look correct, also for terrains you need a normalmap, or you will have black dots. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
MetalAZ Posted July 14, 2014 Author Share Posted July 14, 2014 That has the normalmap. That's at a scale of 2.0, if I change it to 1.0 the black dots go away but it still looks bad. Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 14, 2014 Share Posted July 14, 2014 what texture is that? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MetalAZ Posted July 14, 2014 Author Share Posted July 14, 2014 terrain_savannah_rockwall Quote Link to comment Share on other sites More sharing options...
Brutile Posted July 14, 2014 Share Posted July 14, 2014 Try turning off texture compression. Also, if you have set the texture loading to deferred or any other that isn't default, it won't load the correct resolution. I've noticed that when I used it with GUI (The crosshair would be blurry) Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 14, 2014 Share Posted July 14, 2014 He cant turn off the compression without having the source file, just fyi. But that appears to be the issue as i have the source dds files from LE2.5 uncompressed and they look fine close up. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MetalAZ Posted July 15, 2014 Author Share Posted July 15, 2014 I increased the graphic quality from the default in the editor settings which helped, at least in the editor and with a different texture. Although it still gets a bit blurred super up close. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted July 15, 2014 Share Posted July 15, 2014 I have noticed the decrease in texture quality on terrain textures also. Must be something in the conversion, or something similar. My terrain textures look high detailed and crisp before importing in LE, but they clearly loose detail/get blurry after import/conversion. I think this should be added to the bug section. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
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