shadmar Posted July 16, 2014 Share Posted July 16, 2014 Give me a textureslot and an uvmap which covers the entire terrain (not tiled). I want to make maps like this and just need one more texture to tonemap everything. Something like final megatexture.rgb*texture(tonemap,strecheduvmap).rgb; Megatexture for the details as now ofcource. And put those in the workshop. We could use some terrains in the workshop too, like this. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted July 17, 2014 Author Share Posted July 17, 2014 Kind of hacked it in the clipmap shader, but would be nice to have as a supported option some day. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
macklebee Posted July 17, 2014 Share Posted July 17, 2014 It looks good. Can GeoControl1 give similar output to be used in the same manner? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
shadmar Posted July 17, 2014 Author Share Posted July 17, 2014 I dont know, I only have the demo version of 2. (which allows exports too) infact not sure what the demo limititation is. Here are my shaders which will take a global colormap and normalmap in layer0 (normalmap needs Y inverted after import) Set Scale to 1 for 2048 terrain, 2 for 4096 terrain. Terrain.zip Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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